(The same has happened to fellow adventure protagonists Guybrush Threepwood and Devon Aidendale, in Devon's case to the other direction.) While this retcon is never addressed in the game itself, it spawned a full-fledged fangame, Space Quest: The Lost Chapter.
While Roger retains his basic appearance and sustains no lasting damage from his swashbucklings and repeated near-mutilations, his hair begins the series brown and changes to blonde in the upgrade between parts III and IV. would be a young adult, Roger would be "unavailable" for some reason. By the time of the fictional Space Quest XII, when Roger Jr. Beatrice is absent from Space Quest 6, but she is mentioned in the game's closing credits and by Roger himself.
In Space Quest 6, his spot in the limelight ends as he is busted back down to janitor and assigned to the backwoods of the cosmos.Īccording to Space Quest IV, Roger would eventually marry Beatrice and they would have a son (Roger Wilco Jr.) who would later travel back in time to save Roger's life. He also meets Beatrice Creakworm Wankmeister, with whom he becomes romantically involved. Graduating in Space Quest V, he is promoted from a janitor to captain of the garbage scow SCS Eureka. After several extremely deadly adventures and a bit of janitorial work, he enters the StarCon Academy. We first meet him as the janitor and sole survivor of the scientific research ship Arcada, which was overrun by the apparently hostile Sariens. Roger is originally a janitor from the planet Xenon of the Earnon system. This feature was later removed in the remake of the first game. The first two Space Quest games allowed the player to choose the character's name, which defaulted to Roger Wilco if left blank. The character's name is a reference to voice procedure, one of many puns in the series (it means "receiving you, will comply"). Despite saving the universe on multiple occasions, he seems unable to gain any respect from society, and works as a "sanitation engineer" (in one form or another) throughout the series. Roger is a bumbling if well-meaning everyman character, a spacefaring janitor who has a tendency to attract trouble and stumble into dangerous or interesting situations. Roger Wilco is a fictional character and the protagonist of the Space Quest series, introduced in Space Quest: The Sarien Encounter in 1986. Space Quest IV marked an evolution in terms of graphics by increasing the number of colors from 16 to 256 colors. Space Quest III was written in Sierra's Creative Interpreter (SCI), which had 3-D capabilities. Scott and Mark created a short demo, which ended up becoming the first four rooms of Space Quest I, at which point Ken gave the project a green-light.īoth Space Quest I and II were developed in Adventure Game Interpreter, Sierra's own programming language. We also wanted the player to feel as if he really was the character on the screen." Īlthough skeptical, Ken Williams gave the idea a shot. One, we wanted him to feel as if he were in a movie, where he could just sort of kick back and enjoy the scenery. But we felt that if we made failure fun, to an extent, you might have players actually going back and looking for new ways to die, just to see what happens!" Ĭrowe noted, "We wanted to do two things for the player. Let's face it, most adventure games involve a good deal of frustration for the player. So we came up with the idea of making death amusing. We even liked the idea of 'fun death'! I mean, if the player is gonna die or fail, they should at least get a laugh out of it.
Murphy commented that "Sierra was in a mindset where everything was medieval and it was all fairly serious. They also wanted it to star a janitor (a choice possibly inspired by the mop-wielding main character from Infocom's humorous sci-fi text adventure Planetfall). Scott Murphy and Mark Crowe, who had already worked together on the Sierra game The Black Cauldron, wanted to create a humorous science fiction adventure game.